
- Bugfix: Fixed important bug that allowed multiple stacking of buffs
- New: Event GameLivingEvent.GainedExperience fired when GameLiving gains experience
- Changed: StringBuilder used to format lines for /who command
- Bugfix: OnEffectExpires method was invoked if player tried to cancel negative effect
- New: Changed melee damage calculation a lot to make it closer to live servers.
We made lots of tests and put approximated melee formulas in place.
Armor, Specpoints, Weaponskill will now have an important influence on damage!
- Bugfix: 1.72 requires zone id's to be 2 bytes instead of 1, changed size to ushort and 1.68 info is cast to byte apparantly that's one of the diff's between 1.71- and 1.72. Much thanks to JPC for finding this problem.
- New: Armor factor buff spell handler
- New: Armor absorbtion buff spell handler
- New: Bonuses button packet handler
- Changed: QuickCast is disabled only after spell cast was finished
- Bugfix: Target of last attack result is checked for defensive styles.
Was possible to do defensive styles by anyone. (Bug# 1039908)
- Bugfix: QuickCast is not disabled every time cast time is calculated