
-Add: Encumberance system
-Change: Weight for stacked objects like in official server
-Change: good formula for critical strike like backstab
- New: Bladeturn spell handler
- New: SureShot ability handler
- Bugfix: "Too close to hide" range is doubled if other player has detect hidden ability
(was stealthing player)
- New: GameNPCEvent.OnAICallback event fired on every AI callback (which is only if player is close)
- Changed: Damage cap for critical shot is doubled and critical shot makes no critical damage
-Add: Durability is now active
-Add: Critical strike implemented(correct formula will come)
-Add: CureDisease handler
-Add: Safe Fall ability handler
-Add: CureMezz spell
-Add: Speed Buff
-Add: Mezz,Stun,Root
-Change: Some improove in safe fall
- Bugfix: Sometimes fired weapons were removing endurance more than once
-Add: the key to dismount from horse(no need /dismount now)
- Changed: Base WS and HP modifiers for all classes to better match live servers
-BugFix: title motd amotd omotd are fix now
-Add : sentence when leader change guild rank access
-Add: guild title to player
-Add: craft title to player
- New: GamePlayerEvent.Quit event fired on forced quit
- New: GamePlayerEvent.UseSlot event fired when player tries to use some slot
- Bugfix: Fall damage calculation is using Z value where player left the ground
- New: Parry attack result messages
- Changed: Style ID set to be unique, get new styles DB with unique IDs
- Changed: Scripts assembly is generated in memory again
- Changed: Disabled unused part of properties system to reduce used memory
-BugFix: guild rank have now default rank witch are good
-BugFix: function got access fix
-Change: db of crafted item do not inherite from itemtemplate and are smaller
-Change: the utf8Encoding are remove to have accent and all strange font good
it use now default ANSI like in DAOC.