toujours le même problème avec les drivers nvidia plus récents

Wine ne gère pas complètement DirectX donc difficile de jouer à daoc avecDarkpepper wrote:As tu essayé avec Wine? Même si cedega est basé sur Wine, il rajoute une chiée de couches d'émulation par dessus pour être "plus compatible" mais parfois ca tourne mieux avec juste wine.
http://www.winehq.org/
Code: Select all
wine c:\\daoc\\dolloader.exe game.dll 88.191.51.104 10300 20 login pass
heu le lien marche mais pas le téléchargement de dolloaderDre wrote: Tu peux le trouver ici: http://dolserver.net/?page=filereleases
Code: Select all
fixme:win:EnumDisplayDevicesW ((null),0,0x34f31c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:d3d_draw:blt_to_drawable Blitting surfaces from sysmem not supported yet
wine: Unhandled page fault on read access to 0x00000020 at address 0x4be119 (thread 0010), starting debugger...
Unhandled exception: page fault on read access to 0x00000020 in 32-bit code (0x004be119).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:004be119 ESP:0034f1d0 EBP:0034f2e4 EFLAGS:00210216( - 00 -RIAP1)
EAX:0034f220 EBX:027d0038 ECX:00000000 EDX:0034f220
ESI:00000000 EDI:01828930
Stack dump:
0x0034f1d0: 11f2029c 02564e60 027d0038 0012d548
0x0034f1e0: 00000000 43088b71 c297ea75 c5aaae9b
0x0034f1f0: 4319dc30 4153bf5f 41be5290 45afca52
0x0034f200: bfea2aa4 40a0d77a 41109143 474c01d0
0x0034f210: be326999 3ef5178a 3f5c4b06 47c342f1
0x0034f220: 3f7ffffe 00000000 00000000 b65c5550
Backtrace:
=>1 0x004be119 in game (+0xbe119) (0x0034f2e4)
2 0x006fe7a2 in game (+0x2fe7a2) (0x11f30038)
3 0x00000001 (0x0074a4f8)
4 0x005c3250 in game (+0x1c3250) (0x005c3260)
0x004be119: movzwl 0x20(%esi),%eax
Modules:
Module Address Debug info Name (99 modules)
PE 3b0000- 3cb000 Deferred mssds3d.m3d
PE 400000- 20fc000 Export game
PE 10000000-100a4000 Deferred libxml2
PE 21100000-21164000 Deferred mss32
PE 22100000-22122000 Deferred mssa3d.m3d
PE 22300000-2232c000 Deferred msseax.m3d
PE 22400000-22419000 Deferred msssoft.m3d
PE 22600000-2261f000 Deferred mssdx7.m3d
PE 22700000-22768000 Deferred mssrsx.m3d
PE 24100000-24120000 Deferred mssdsp.flt
PE 26400000-26439000 Deferred mssvoice.asi
PE 26f00000-26f2c000 Deferred mssmp3.asi
ELF 7b800000-7b929000 Deferred kernel32<elf>
\-PE 7b820000-7b929000 \ kernel32
ELF 7bc00000-7bca1000 Deferred ntdll<elf>
\-PE 7bc10000-7bca1000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine>
ELF 7cd06000-7cd4f000 Deferred dsound<elf>
\-PE 7cd10000-7cd4f000 \ dsound
ELF 7cebb000-7cf9c000 Deferred wined3d<elf>
\-PE 7ced0000-7cf9c000 \ wined3d
ELF 7cf9c000-7cfcb000 Deferred d3d9<elf>
\-PE 7cfa0000-7cfcb000 \ d3d9
ELF 7d084000-7d0b6000 Deferred uxtheme<elf>
\-PE 7d090000-7d0b6000 \ uxtheme
ELF 7d360000-7d375000 Deferred psapi<elf>
\-PE 7d370000-7d375000 \ psapi
ELF 7d37e000-7d393000 Deferred midimap<elf>
\-PE 7d380000-7d393000 \ midimap
ELF 7d393000-7d3ba000 Deferred msacm32<elf>
\-PE 7d3a0000-7d3ba000 \ msacm32
ELF 7d3ba000-7d3d2000 Deferred msacm32<elf>
\-PE 7d3c0000-7d3d2000 \ msacm32
ELF 7d3d2000-7d3db000 Deferred libxcursor.so.1
ELF 7d3db000-7d3e0000 Deferred libxfixes.so.3
ELF 7d3e0000-7d3e6000 Deferred libxrandr.so.2
ELF 7d3e6000-7d3ee000 Deferred libxrender.so.1
ELF 7d997000-7d999000 Deferred libnvidia-tls.so.1
ELF 7d999000-7e331000 Deferred libglcore.so.1
ELF 7e331000-7e3c7000 Deferred libgl.so.1
ELF 7e3c7000-7e3cc000 Deferred libxdmcp.so.6
ELF 7e3cc000-7e4bd000 Deferred libx11.so.6
ELF 7e4bd000-7e4cb000 Deferred libxext.so.6
ELF 7e4cb000-7e4e3000 Deferred libice.so.6
ELF 7e4e3000-7e570000 Deferred winex11<elf>
\-PE 7e4f0000-7e570000 \ winex11
ELF 7e61a000-7e63a000 Deferred libexpat.so.1
ELF 7e63a000-7e665000 Deferred libfontconfig.so.1
ELF 7e666000-7e66b000 Deferred libxxf86vm.so.1
ELF 7e66b000-7e673000 Deferred libsm.so.6
ELF 7e673000-7e688000 Deferred libz.so.1
ELF 7e688000-7e6f8000 Deferred libfreetype.so.6
ELF 7e6f8000-7e74d000 Deferred ddraw<elf>
\-PE 7e700000-7e74d000 \ ddraw
ELF 7e74d000-7e80c000 Deferred comctl32<elf>
\-PE 7e760000-7e80c000 \ comctl32
ELF 7e80c000-7e90f000 Deferred shell32<elf>
\-PE 7e820000-7e90f000 \ shell32
ELF 7e90f000-7e923000 Deferred shfolder<elf>
\-PE 7e920000-7e923000 \ shfolder
ELF 7e923000-7e9b1000 Deferred winmm<elf>
\-PE 7e930000-7e9b1000 \ winmm
ELF 7e9b1000-7ea0a000 Deferred rpcrt4<elf>
\-PE 7e9c0000-7ea0a000 \ rpcrt4
ELF 7ea0a000-7eaab000 Deferred ole32<elf>
\-PE 7ea20000-7eaab000 \ ole32
ELF 7eaab000-7eae1000 Deferred dinput<elf>
\-PE 7eab0000-7eae1000 \ dinput
ELF 7eae1000-7eb49000 Deferred msvcrt<elf>
\-PE 7eaf0000-7eb49000 \ msvcrt
ELF 7eb49000-7eb5c000 Deferred libresolv.so.2
ELF 7eb5c000-7eb7a000 Deferred iphlpapi<elf>
\-PE 7eb60000-7eb7a000 \ iphlpapi
ELF 7eb7a000-7eba7000 Deferred ws2_32<elf>
\-PE 7eb80000-7eba7000 \ ws2_32
ELF 7eba7000-7ebc1000 Deferred wsock32<elf>
\-PE 7ebb0000-7ebc1000 \ wsock32
ELF 7ebc1000-7ebde000 Deferred imm32<elf>
\-PE 7ebd0000-7ebde000 \ imm32
ELF 7ebde000-7ec27000 Deferred advapi32<elf>
\-PE 7ebf0000-7ec27000 \ advapi32
ELF 7ec27000-7ecc2000 Deferred gdi32<elf>
\-PE 7ec40000-7ecc2000 \ gdi32
ELF 7ecc2000-7ee00000 Deferred user32<elf>
\-PE 7ece0000-7ee00000 \ user32
ELF 7ee00000-7ee58000 Deferred shlwapi<elf>
\-PE 7ee10000-7ee58000 \ shlwapi
ELF 7ee74000-7ee7f000 Deferred libnss_files.so.2
ELF 7ee7f000-7ee97000 Deferred libnsl.so.1
ELF 7ee97000-7eea0000 Deferred libnss_compat.so.2
ELF 7eea0000-7eea3000 Deferred libxcomposite.so.1
ELF 7efcd000-7eff2000 Deferred libm.so.6
ELF 7eff2000-7eff5000 Deferred libxau.so.6
ELF 7eff5000-7efff000 Deferred libnss_nis.so.2
ELF b7d53000-b7d57000 Deferred libdl.so.2
ELF b7d57000-b7ea1000 Deferred libc.so.6
ELF b7ea2000-b7eba000 Deferred libpthread.so.0
ELF b7ec8000-b7fdc000 Deferred libwine.so.1
ELF b7fde000-b7ffa000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000011
00000013 0
00000012 0
0000000f (D) C:\daoc\game.dll
00000014 0
00000010 0 <==