
[Guide] Comment jouer sur Amtenael - Lineage II
- Hellymaine
- Petit Bill
- Posts: 141
- Joined: 07 May 2007, 16:44
- Discord:
Ca me marque la même chose moi aussi et j'ai tout tester je m'en sort plus xDsirtyson wrote:C'est ce que jai fait et ca me met ca :Sypher wrote:c'est exactement ce qu'il faut faire, Executé le setup Lineage 2, donc l'installer, ensuite supprimé le dossier System qui se trouve dans le dossier Lineage et remplacer le dossier system supprimé par le dossier system téléchargé au préalable et decompressé.
2008.1.7 08:55:24
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 1666 MHz with 2046MB RAM
Video : ATI Mobility Radeon X1400 (6618)
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Ca me le met au moment ou je doit choisir la race
Si vous savez, merci d'avance
2008.4.15 14:33:38
OS : Windows Vista 6.0 (Build: 6000)
CPU : AuthenticAMD Unknown processor @ 1655 MHz with 2046MB RAM
Video : NVIDIA GeForce Go 7300 (9755)
SkeletalMesh Dwarf.MDwarf_m001_b: Serial size mismatch: Got 40159, Expected 40163
History: LoadObject <- (SkeletalMesh Dwarf.MDwarf_m001_b 15480934==15480934/15794041 15440775 40163) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MDwarf NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

# Copyright (c) 1993-2006 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# 216.107.250.194 nprotect.lineage2.com
127.0.0.1 localhost
::1 localhost
L'adresse en rouge c'est moi qui est du la rajouter car j'obtenais erreur = 610
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# 216.107.250.194 nprotect.lineage2.com
127.0.0.1 localhost
::1 localhost
L'adresse en rouge c'est moi qui est du la rajouter car j'obtenais erreur = 610

ton fichier hosts devrait être comme ceci :
Code: Select all
# Copyright (c) 1993-2006 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
127.0.0.1 localhost
88.191.60.42 L2authd.lineage2.com
88.191.60.42 L2testauthd.lineage2.com
216.107.250.194 nprotect.lineage2.com
- Hellymaine
- Petit Bill
- Posts: 141
- Joined: 07 May 2007, 16:44
- Discord:
Rien à faire lorsque je choisi la race linéage ce stop et je recois ce message
2008.4.16 12:56:12
OS : Windows Vista 6.0 (Build: 6000)
CPU : AuthenticAMD Unknown processor @ 1610 MHz with 2046MB RAM
Video : NVIDIA GeForce Go 7300 (9755)
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Je vais le désintaller, pour le réinstaller on verra bien
2008.4.16 12:56:12
OS : Windows Vista 6.0 (Build: 6000)
CPU : AuthenticAMD Unknown processor @ 1610 MHz with 2046MB RAM
Video : NVIDIA GeForce Go 7300 (9755)
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Je vais le désintaller, pour le réinstaller on verra bien
