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Posted: 15 Apr 2008, 12:53
by Hellymaine
modifie ton host oui en priorité ou alors au pire, copie ton repertoire gameguard dans un autre dossier et vire le de l2, parfois il se recréait tous seul et j'ai deja eu des cas ou le fait de le virer n'empecher en rien de jouer

Posted: 15 Apr 2008, 13:01
by Gilamos
Merci ca marche maintenant
Posted: 15 Apr 2008, 13:31
by Gilamos
sirtyson wrote:Sypher wrote:c'est exactement ce qu'il faut faire, Executé le setup Lineage 2, donc l'installer, ensuite supprimé le dossier System qui se trouve dans le dossier Lineage et remplacer le dossier system supprimé par le dossier system téléchargé au préalable et decompressé.
C'est ce que jai fait et ca me met ca :
2008.1.7 08:55:24
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 1666 MHz with 2046MB RAM
Video : ATI Mobility Radeon X1400 (6618)
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Ca me le met au moment ou je doit choisir la race
Si vous savez, merci d'avance

Ca me marque la même chose moi aussi et j'ai tout tester je m'en sort plus xD
2008.4.15 14:33:38
OS : Windows Vista 6.0 (Build: 6000)
CPU : AuthenticAMD Unknown processor @ 1655 MHz with 2046MB RAM
Video : NVIDIA GeForce Go 7300 (9755)
SkeletalMesh Dwarf.MDwarf_m001_b: Serial size mismatch: Got 40159, Expected 40163
History: LoadObject <- (SkeletalMesh Dwarf.MDwarf_m001_b 15480934==15480934/15794041 15440775 40163) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MDwarf NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Posted: 15 Apr 2008, 13:50
by Vlcak
Quelle version avez vous installé ?
Interlude (C6) ou Kamael (CT1)
Posted: 15 Apr 2008, 13:51
by Gilamos
Pour le moment interlude C6 je vais tester Kamael, mais on doit pouvoir jouer sans Kamel c'est qu'un serveur test non.
Posted: 15 Apr 2008, 15:55
by Gilamos
J'arrive vraiment pas à savoir d'ou vient le probleme c'est assez pénible à force
Posted: 15 Apr 2008, 18:58
by Vlcak
Je voudrais que tu me copies ce qu'il y a d'écrit dans ton fichier hosts
Posted: 15 Apr 2008, 20:51
by Gilamos
ok je ferai ca demain la je suis au boulot ^^
Posted: 16 Apr 2008, 00:55
by Gilamos
# Copyright (c) 1993-2006 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# 216.107.250.194 nprotect.lineage2.com
127.0.0.1 localhost
::1 localhost
L'adresse en rouge c'est moi qui est du la rajouter car j'obtenais erreur = 610
Posted: 16 Apr 2008, 03:51
by Bardiug
Hum
l'adresse en rouge est en commentaire (un # devant) donc inactive...
Posted: 16 Apr 2008, 06:55
by Lindsay
Oui, ca marchera mieux sans le # devant ce que tu rajoutes ^^
Posted: 16 Apr 2008, 07:58
by Vlcak
ton fichier hosts devrait être comme ceci :
Code: Select all
# Copyright (c) 1993-2006 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
127.0.0.1 localhost
88.191.60.42 L2authd.lineage2.com
88.191.60.42 L2testauthd.lineage2.com
216.107.250.194 nprotect.lineage2.com
Posted: 16 Apr 2008, 08:40
by Hellymaine
pas la peine de te répondre ils l'ont deja fait

Posted: 16 Apr 2008, 11:49
by Gilamos
Ha ouais me manque les trois quarts des trucs, ok merci beaucoup
Posted: 16 Apr 2008, 11:58
by Gilamos
Rien à faire lorsque je choisi la race linéage ce stop et je recois ce message
2008.4.16 12:56:12
OS : Windows Vista 6.0 (Build: 6000)
CPU : AuthenticAMD Unknown processor @ 1610 MHz with 2046MB RAM
Video : NVIDIA GeForce Go 7300 (9755)
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Je vais le désintaller, pour le réinstaller on verra bien