Posted: 09 Jun 2005, 15:15
Si jamais ca interesse des personnes...
Voilà, cependant je ne suis pas sur que les derniers changements ont été intégrés.
Code: Select all
(8.Jun.2005):
- Change: Removed Windows dependend code from mySQL Connector (mono compilability)
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(8.Jun.2005):
- BugFix : component level is good now
- Change : keep bonus removed and start to done new system for it.
- Add : more comment in code
- Add : keep lord interact for claim
- Add : claim accepte window
- BugFix : /mob nfastcreate and nrandcreate no need target anymore
- Add : /keepguard command is working now.if you see some bug report it.
(still need fastcreate for midgar and hibernia)
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(7.Jun.2005):
- New: Charge/proc info in items delve
- New: /item command can be used to set material and spell
- Bugfix: /item savetemplate saves Material, MaterialLevel, Charges, MaxCharges and SpellID
- New: Random chance for procs
- New: Weapons lose condition when used
- Changed: Added a check to not allow armors condition to drop bellow zerro
- Changed: All old GameObject events are routed through GameObject.Notify
- Changed: Only melee attacks can be parried (Bug# 1200740)
- Changed: Realm Level is saved to DB
- Changed: GlobalConstants.IsWeapon returns true for shields
- Bugfix: Poison is started after weapons damage
- Bugfix: Proc works on mobs too
- Bugfix: Archers are auto targeted after first attack from stealth (Bug# 1200750)
- Bugfix: Dead targets aren't included in the spreadheals list
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(6.Jun.2005):
- Add : keep system upgrade for upgrade
- Change : some keep packets change to fit to real packet
- Add : keep bonus (only damage bonus, have to see how work on NF)
- Add : many comment in code
- BugFix : packet component update fit more to reality thanks to tiv
(but need hookpoint system to be finished)
- BugFix : path save in DB (maybe some path db have been corrupt because only
first path is saved.
- Change : DBDoor to add difficulty level for each realm and original realm
( will post new DB soon but need some times because i have not new
difficulty level of keep and tower in NF)
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- Bugfix: Players armor ability level is compared to items armor level if items realm is set
- Bugfix: Hybrid skills are disabled properly
- New: The timer to check game timers for deadlocks
Enabled by setting debug level for DOL.GS.GameTimer in logconfig.xml
but takes a bit of performance hence disabled in the default config
New fields that are always updated and can be used with /code command:
DOL.GS.GameTimer.GameTimerMgr.CurrentCallback
DOL.GS.GameTimer.GameTimerMgr.CallbackStart
- Changed: The following skills are removed from +ALL melee weapon skills
Parry, Shields, Dual_Wield, Left_Axe, Celtic_Dual
http://www.camelotherald.com/more/1036.shtml
- Changed: Shield quality affects block rate
- Changed: A warning is logged when player weapons with Type_Damage=0 are loaded
- Changed: Poisons can be applied on a weapon even if another poison was already applied