
- Bugfix: 1.72 requires zone id's to be 2 bytes instead of 1, changed size to ushort and 1.68 info is cast to byte apparantly that's one of the diff's between 1.71- and 1.72. Much thanks to JPC for finding this problem.
- New: Armor factor buff spell handler
- New: Armor absorbtion buff spell handler
- New: Bonuses button packet handler
- Changed: QuickCast is disabled only after spell cast was finished
- Bugfix: Target of last attack result is checked for defensive styles.
Was possible to do defensive styles by anyone. (Bug# 1039908)
- Bugfix: QuickCast is not disabled every time cast time is calculated
- New: CriticalShot ability for ranger and hunter classes
- New: Damage add spell handler
- New: Damage shield spell handler
- New: Health/Power/Endurance regen spell handlers
- New: Resist debuff spell handler
- New: Direct damage with resist debuff
- New: Level based miss rate if one of the targets is not a player (players get fixed 20%)
- New: Mob DPS closer to live servers
- Changed: DoT spells do not target attacker
- Changed: Spec level affects stat buffs
- Changed: /item command can be used to set con/qual/dur DB fields higher than 100
- Changed: renamed:
Specs.RecurvedBow to RecurveBow
Abilities.Weapon_CompositeBow to Weapon_CompositeBows
Abilities.Weapon_RecurvedBow to Weapon_RecurvedBows
"CompositeBows" to "Composite Bow"
"RecurvedBows" to "Recurve Bow"
- Bugfix: Resurrect spell checks for power needed to resurrect selected target
- Bugfix: Negative resists increase damage, positive decrease
EDIT: Suite a un bug de DOL en relation avec certains parametres, le CVS n'etait pas utilisable. Ce qui est en rouge sera donc pour la prochaine mise a jour (des demain j'espere).