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CVS 09-01 + Mapping Amtenaël

Posted: 09 Jan 2005, 21:52
by Sp4M
:arrow: Ajout d'un trajet de cheval Gwyddneau -> Caldey
:arrow: Mapping d'une nouvelle grande ville à Caldey
:arrow: Ajout d'un Mage Téléporteur dans cette meme ville
:arrow: Ajout d'une nouvelle map adjacente à Amtenael, Supportant le Housing (Non mappée pour le moment, mais visitable). Il s'agit d'un quartier residentiel ou il sera possible de construire des maisons et de les amenager, moyennant un peu d'argent.

+

Code: Select all

- Add: Missing request handlers for housing, forgot to add them to the project
- Change: SendMerchantWindow method signature is now
          SendMerchantWindow(MerchantItem[] itemList, eMerchantWindowType windowType)
          to match housing requirements and new decoded parameters for merchant window
- Add: New Realm "Peace" added, Members of this realm are friendly to everybody,
       And Everybody thinks Peace Member is member of it's realm.
- Add: Spellboni for Albion Class promote items added (lvl5)
- Add: Hibernia Class promote items added (lvl5)
- New: /house command with basic funcionality (create/save/remove/model/move/owner)
- New: Basic Housing code changes. Still incomplete and not working but
       start for housing code... Read the readme.txt in /housing dir.
- Changed: ReceiveItem/ReceiveMoney moved to GameObject because HouseLots are static
           objects and still need to receive items and money
- Changed: Moved World related stuff into /world directory
- Changed: HouseMgr made static and initialized in GameServer.Start
- Changed: Added "isHousingRegion" flag to regions.ini, delete old ini (as always)
           Added a dirty hack into the load method of the regions so I didn't need
           to add "isHousingRegion=False" to ALL regions ... wondering if perhaps
           we should make a method that sets default values for the regions like
           diving, housing etc. and only set it to true in regions where it's needed
- New: Range check for concentration endurance regen buffs
- Changed: Castable stun and style stun overwrite each other
- Changed: Another evade formula
           evadechance = (1+(player.Quickness+player.Dexterity-100)*(1.0/1024.0)) *
             player.GetAbilityLevel(Abilities.Evade)*5
- Bugfix: Amnesia was removing npc from it's own aggro list (yes, funny)
- BugFix : fix of vaultkeeper bug when client version is 1.72
- BugFix : class necro and disciple
- Change: Engage will now behave more Live-like: Endurance-Loss only on block, Player is in attackmode while engage, timer to disable engage on mob attack
- Change: Minor Changes to Area System
- Add: Started to add/enhance the Epic quests from Etaew
- Clean : remove quest file in project which are not commit
- Clean : add shield type to globalconstant.cs
- BugFix : small fix in guild form
- Bugfix: Fixes to CCSpellHandler
- Bugfix: Command "/item savetemplate" saves all item bonus types
- New: Handlers for style effects (stun/bleed/slowed/hindered)
- Changed: Buffer contents is logged on buffer overflow
- Bugfix: Some possible exceptions in /invite and /who commands
- Changed: WorldMgr.GetClientByAccountName(string accountName, bool exactMatch)  is case-insensitive now
- Bugfix: shield have good abilities and not only small shield

Posted: 09 Jan 2005, 21:53
by Edillan
GG j ai hate de voir la ville

cool

Posted: 09 Jan 2005, 21:54
by Claire
gg j'ai aussi hate de visiter

Posted: 09 Jan 2005, 21:55
by O Raï Zon
Cool, une nouvelle ville, et le housing vas arriver, trop bon !

Felicitation ;) :D

Posted: 09 Jan 2005, 21:56
by Edaetha
MERCI à toute l'équipe :lol:

Posted: 09 Jan 2005, 21:57
by Darkpepper
Tres interressant tout ca :D

Posted: 09 Jan 2005, 21:59
by Fadiez
franchement ca serait vraiment classe si quelqu'un pourrait traduire,

on peu toujours réver, aussi rajouter des infos au fur et a mesure...

par ex. comment on rejoint la nouvelle ville, ou se trouve le pnj pour comencer la quete epique et ce genre de chose, un vrai ptit travail d'investigation

en tout cas GG pour la new maj.

Posted: 09 Jan 2005, 21:59
by Trevors
vive dol :)

Posted: 09 Jan 2005, 22:04
by maniac99
Lol... désolé mais je n'ai pas très bien compris ce qui va se faire ajouter là...


JUSTE DIRE QUE AMTENAEL C MERVEILLEUX!!!!

C QUE DU BON BOULOT!!!

Posted: 09 Jan 2005, 22:05
by Quentin78
en quoi consiste le houseing ? cré une maison ? faut etré a un lvl particulier ? fo avoir bcq d'or :) ?

Posted: 09 Jan 2005, 22:07
by Phoenix
Ah c'est pas mal en effet, ça change des mises à jour habituelles.

Posted: 09 Jan 2005, 22:13
by ezekiel
Super bon noulot les admin bravo grace a vous le jeu grandi encore













ps: c t bien la peine de peter un cable ken gilderick a demander le cheval pr caldey en ns disan kil n'y aurai pa de nouveau cheveau
merci comem

Posted: 09 Jan 2005, 22:15
by Alda-Riss
GG!!! Merci à toute l'équipe!

Posted: 09 Jan 2005, 22:17
by Yaugzebul
/clap DoL, Le staff d'Amtenael et tout ceux qui contribuent à cette avancée impressionante ;)

Posted: 09 Jan 2005, 22:19
by maniac99
SVP???????????

Si quelqu'un pourrait m'expliquer ce qui à été rajoutée serait sympa!!!

Dsl si je ne comprend pas le language des scripts et des programmeurs... 8) 8)