- La nouvelle zone Atlantis, accessible une fois votre pesonnage créé (dans la zone du destin) ou a travers des téléporteurs. Je vous laisse la surprise de la découverte.
- Le temps de no-pvp apres une mort pvp est désormais de 10 minutes.
...
Je vous demande d'ovationner, de vous lever, d'applaudir le fantastique travail de Darkpepper sur cette nouvelle zone, tout le mérite lui en reviens.
Je le laisse d'ailleurs faire son petit commentaire dessus :
N'oubliez pas, il vous faut l'extension ATLANTIS.. que vous devriez avoir car elle est obligatoire sur Amtenaël :pDarkpepper wrote: Sur cette mise à jour, une importante nouveauté. Le continent d'Atlantide est à présent jouable.
Je vais tenter de dégrossir un peu le rôle de cette nouvelle zone.
A présent il est possible de choisir sur quel continent commencer un personnage. A la création vous vous trouverez dans une salle donnant le choix entre la map connue d'amtenael et celle d'Atlantide.
Bien entendu les deux mondes ne sont pas isolés, il est possible de passer de l'un à l'autre.
Les trois royaumes sont représentés et équilibrés. La ville d'Oceania fait office de capitale tout comme l'est Emblème.
La carte est bien plus grande que celle d'Amténaël et propose un bon nombre d'aventures. Les endroits qui sont encore vides pourront être remplis au fur et à mesure.
D'autres ajouts ferront leur apparition, tout comme sur Albion-SI (carte connue) à ses débuts.
Je remercie Husky et Worgh pour la précieuse aide fournie et vous souhaites à tous un très bon jeu et de belles scéances d'exploration!
Darkpepper.
- Remove: Material and material level field in itemTemplate
- Add: New salvage database table
- Change: Refactoring salvage code
- Change: Some little things in /crafting command
- Add: /npc command based on code by Etaew
- Bugfix: Quickcast timer
- Bugfix: Displayed weapon damage
- Bugfix: Used concentration is restored after death
- Changed: Hybrids benefit from item acuity bonus
- Changed: /item command don't allow to set item bonuses higher than eProperty.MaxProperty-1
- Bugfix: Duel problems with pets and release
- Bugfix: StackOverflowException on point compares
- Bugfix: escaped values for some SQL
- New: Enabled 1.78 client support
- Changed: No power regen penalty for pure casters since 1.78
- Bugfix: FatigueConsumptionPercentCalculator is used
- Bugfix: Correct packet code for SiegeWeaponActionHandler
- New: LifeTransfer spell handler
- Bugfix: Mob damage and damage shield
- Bugfix: More null ref exceptions in Point2D/3D
- BugFix : Point3D equal can make a null reference
- Add : /crafting list to list of all crafting skill with id
- BugFix : Small bugs in MPK file control module
- Bugfix : Craft master correctly update your skill when promoted
- Add : /crafting command for gm in order to easily modify player crafting skills
- Change : Chance to gain crafting point at hight level according to players feedback
- BugFix : buy on hookpoint make a nullreference thanks to recast of key on an hashtable
- Add : some item in hookpoint but not fully implemented yet
- Add : event interactWith to get when a player interact with something
- Add : /groundassist
- Change : the project properties to allow debug (F5 powa) with breakpoint
- Add : very basic system not finished yet for siege weapon (alpha stage)
- Add: Fatigue consumption buff and debuff
- New: Player name/guildname/lastname can be changed in ServerRules scripts
- Changed: MobTemplate renamed to NpcTemplate
- Changed: Players level is updated on levelup
- New: Very basic summon spell handler
- Change: Refactoring player trade windows and selfcraft window
- Change: Refactoring repair code
- Bugfix: Player gain power when promoted from non magical to magical class
- Change : gamekeeplord class create
- Removed : field link to lord in keep db
- Change : change command keepguard to work with that
- Bugfix : claim in keep and tower
- New: Mob templates manager
- New: Armor/weapon bonus changes attack miss chance
- Changed: Every attacker removes 3% from evade chance
- Changed: Emblem field from GameObject was moved to GameStaticItem
- Bugfix: Region OID allocation problems
- Bugfix: Check distance with merchant when a player sell something
- Add: Rapid fire abilitie
- Bugfix: Player speed based on 1.75 new run speed
- Bugfix: Stable master correctly remove your ticket
- Bugfix: GainedExperience event is not fired when you loose xp (Etaew request)
- Bugfix: Necromencer no longer have quickCast ability (Etaew request)
- Change : formula of component X and Y will need perfect thing for hookpoint pop
- Refactor : the keep to cut tower from keep and add list of tower link to keep
- Add : /keep try to get near keep when no keep was created before
- Bugfix: Correct sure shot abilitie and prepare for rapid fire
- Bugfix: Sure shot can only be interrupt by melee attack
- Bugfix: Enchanter only enchant crafted items
- Add: secondary crafting skill requirement
- Add: One new albion quest
- Change : Clean all projects from bad filesI need cleaned folders for dnpb
- Change : removed all project file out dated from other IDE than VS2003
- New : dnpb is used.http://dnpb.sourceforge.net/
it allow all IDE to work with dol (monodevelopp/borland/sharpdevelopp/VS2002/VS2003)
dnpb can generate every IDE project file fom tehe xml file.
So if used #developp for example simply run the SharpDevelop.bat
(which just contain dnpb /target sharpdev)
With that we will have not to care of IDE you have.
I let visual studio 2003 project file because most used.
- New: /duel command
- New: /release city command
- New: RR5 is considered +1 level for AF and DPS caps
- New: Realm points for resurrect
- New: Database version converters
- Changed: All ePackets values are xored by 0xA8
- Changed: WS base for stealthers
- Changed: Another timer implementation. All methods were changed to use milliseconds.
RegionTimer is similar to old GameTimer or a new class can be derived from RegionAction
- Bugfix: Mesmerized/stunned mobs attack the caster when effect expires
- New: Penetrating Arrow ability
- New: Arrow accuracy bonus
and some minor improvements
- Bugfix : On pvp server player can cast speed buff with the pvp immunity timer (based on Etaew code)
- Add : 60 second rebind timer
- Add : RespawnInterval field in mob table and /mob respawn command
(val<0 mean random respawn 5-8 min, val>0 mean respawn time in second and val=0 mean no respawn)
- Add : 2 new albion quest and some quest corrections