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CVS 29/08/2005

Posted: 29 Aug 2005, 12:15
by Malkavien
Les téléportations sur Atlantis semblent etre actives pour tous les royaumes a présent.
- Change : blue hookpoint inventory missing
- Add : add hook point command
- Add : Melee damage buff/debuff spells
- Changed: Style spec used for style bonus calc
- New: Spell queue flag is saved in DB
- Changed: SubRegion exit event/message is sent before enter event/message
- Bugfix: PvP immunity timer converted to milliseconds
- New : /noqueue command to toggle spell queueing on and off
- New : /mob commands
'/mob addloot <ItemTemplateID> [chance]' to add loot to the mob's unique drop table
'/mob viewloot' to view the selected mob's loot table
'/mob removeloot <ItemTemplateID>' to remove loot from the mob's unique drop table
'/mob copy' to copy a mob exactly and create it where you are standing
- Bugfix : /mob remove cancels any spellcast / attack before it is removed
- Bugfix : Spell Queue is cleared when caster is interupted
- Bugfix : range attack target work like it must now
- Bugfix : stag abilitie is no longer a instant heal
- Change : the keep guard brain inherit grom guardbrain
- BugFix : make the guardbrain public and change some other things in it.
- New: Couple methods to play sounds
- Bugfix: SquareArea.IsContaining check
- New : Area table (DBArea) to work with the broadcast command, this allows the
saving and loading of areas, i.e. (Region) You have entered Prydwen Keep, and
and support for the accompanying sounds
**DB needs to be created -- use the command below**
- New : GM Command /area to help with area maintainance
/area create <name> <type(circle/square>) <radius> <broadcast(y/n)> <soundid>
- Bugfix : correct the arrows and bolt speed
- Change : make a system for DF owner which fit real server DFOwner is now get in keepMgr
- Add : hookpoint DB by default hookpoint will have the component x y z used for pop of item bought.
- Add : addhookpoint command to make a hookpoint select a keep component with shift + click
and see the id of Hookpoint (you must know the skin of component)
and just do /addhookpoint <skin> <id>
- Add : send of packet A1 when target hookpoint
- New: Jump point handlers. Set in ZonePoint.ClassType and handle region change checks.
Provided DFEnterJumpPoint example checks for Towers count and allows entrance
only to the realm with most towers. Same towers count restricts access to anyone (for now).
- Changed: Client is no longer disconnected on multiple connect attempts while in Connecting state.
Should allow to connect easier if server and client are on one machine.
- New: Property calculators can be overriden in scripts using PropertyCalculatorAttribute
- Bugfix: Exception in QuitTime
- Bugfix: Autotrain works now
- New : /password <oldpassword> <newpassword> command for players
- New : /email <emailaddress> command, for a player to set there email address
in the account database
- New : /broadcast command for capitals and housing zones
- New : GameGuard class and brain as a mob guard
- New : GameNPC's remember there SpawnHeading and will return to face it
if they are not busy
- New : LastLoginIP field in the Account table for the last IP that logged
onto that account
TODO: Area Database for full utilisation of /broadcast
- Bugfix: Ranged damage are calculated when the arrow touch the target
- Bugfix: Crafting skill point are now correcly actualised for secondary crafting
- New : /kick <playername> command
- Bugfix: Server no longer errors under .net 2.0 if you have empty xml files
- New : /level command if you have a level 50 on your account
- New : UsedLevelCommand bool field in the Character table
- New : Autotrains for Armsman, Infiltrator, Mercenary, Minstrel, Paladin,
Reaver, Scout, Nightshade, Ranger, Shadowblade, Warrior
- New : Epic armor bonuses for the missing class guilds, Defenders of Albion,
Guild of Shadows, Path of Harmony
- New : Zone.GetRealmByZoneID(ushort ID) method, which returns an eRealm of
which the zone has been assigned to (should be accurate for all zones apart
from bgs 15+
- Changed: IsObjectInFront is re-enabled for GameNPC
- Bugfix: Solution now compiles under .net 1.1 and .net 2.0 without any errors
TODO: /respec needs to retrain the autotrained spec points into the line
- Change: Protect ability now only work with heal spell
- Change: Protect I transfer 10%-20%, Protect II 20%-30% and
Protect III 30%-40% of healer aggro to the player protector
- Bugfix: prebuild config to generate sharpdevelopp bug thanks to nunit bug
- Add : function to get keep count by realm for DF
- change : some little things in keep component
- Bugfix: Crafter repair item durability
- Bugfix: Timer problems
- Add :/keepcomponent
- BugFix : alliance save
- New: Spell groups: only spells from the same group are disabled and their effects don't stack.
Hybrids will see only highest spell from the group. Old system still works if Spell.Group == 0
- New: Living's name color handling can be changed in server rules scripts
- New: <ServerNameShort> can be set in config. Latest clients show it in /loc command info.
- Changed: Pets get 125% speed bonus as well if follow their owner and are not in combat
- Changed: GameKeepComponent is initialized on AddToWorld(), was throwing unhandled exceptions
- Bugfix: Couple small exceptions
- Changed: Housing does now load faster
- Changed: Housing update system rewritten, should fix house-flickering
- Add : an other big step in hookpoint system
- Add : siegeweapon is now loaded from both hookpoint and siegecraft but it is
still closed to an alpha.
- Add : function to use bounty point to buy on HP
- Add : objecft type for sieage weapon

Posted: 29 Aug 2005, 12:17
by Korg4n
Preum's ;)

Posted: 29 Aug 2005, 12:21
by Synehan
GG :)

Posted: 29 Aug 2005, 12:23
by Squee
GG, belle MAJ ! Bravo !

* est un peu sur le cul d'apprendre que l'autotrain est de retour *

CaMoiL'avoirDansLeBabaAvecSquee CaDommage.

Encore bravo ;)

Posted: 29 Aug 2005, 12:25
by Mandrake
haaaa le changement de password par les joueurs sans embeter les GM :) super ^^; IP marqué dans le compte; c'est bien pour surveiller :twisted:
Quand a l'email pour l'account; heu je vois pas a quoi ca sert :)

Posted: 29 Aug 2005, 12:25
by FafniR
- Bugfix: PvP immunity timer converted to milliseconds
j'espere que ca resoudra le probleme du immunity flag ON en RvR.... a tester...

Posted: 29 Aug 2005, 12:27
by Malkavien
non, car ce bug n'atait pas présent chez nous.

Posted: 29 Aug 2005, 12:27
by Heideki
parcequ'il y a des gens qui comprennent vraiment ce que Malka à écrit...? Mdr
En tout cas tu fais un travail merveilleux, Merci :wink:

Gliwen

Posted: 29 Aug 2005, 12:30
by Jasmine
GG pour la MAJ

Posted: 29 Aug 2005, 12:32
by DarkShade
GG mais c quoi l'autotrain ?

Posted: 29 Aug 2005, 12:33
by FafniR
Malkavien wrote:non, car ce bug n'atait pas présent chez nous.
Et voila comment détruire le reve.... :lol:

GG quand meme pour la MAJ :)

Posted: 29 Aug 2005, 12:35
by Lucina
Merci à toute l'équipe...
:wink:

Posted: 29 Aug 2005, 12:43
by Ocean
Wouaaaaaaaa GG

Posted: 29 Aug 2005, 13:16
by upuri
merci pour cette maj

Posted: 29 Aug 2005, 13:20
by Mandrake
cette cvs a rendu l'alchimie pour les hiberniens presque impossible... Je ouinouinte pas souvent mais la ca m'embete enormément...