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CVS 02/10/2005

Posted: 02 Oct 2005, 11:46
by Malkavien
Quelques corrections du système de noms.
Mise a jour des bases de spell, ability etc....

Code: Select all

- New: Keep Doors are targetable now, this means they can be attacked and destroyed
       Interacting with doors now moves you a little higher to avoid the floors of towers
- New: Basic handling of repairing for keep components and doors
- Bugfix: damage add/shield on pet/charmed mob work now
- Bugfix: MovementMgr.cs ... /path save command should work now! FINALLY!
- Add: The path is now visible shown by bags on the ground that are named as
       "TEMP PP x" where x is the pathpoint number. Can be removed via "/path hide"
- Changed: Made the path script much cleaner and display more messages!
- Changed: The AbstractCommandHander, DisplaySyntax shows syntax in system window.
- Changed: Empty directories in Script assemblie (bin/obj/...) are not copied
           to the output directory anymore.
- New: Reserved eProperty IDs for TOA/CATA bonuses
- Changed: GM can jump to keep on warmap in debug mode
- Bugfix: correct compomenent/hookpoints coordinates (as it happens keep.heading in base is angle)
- Bugfix: buy on hookpoint use money/bp/gbp
- Bugfix: Savage get now protect ability
- Bugfix: Bleeding no longer hit you for 0 damages
- Bugfix: Main hand fumbled stop left hand swing and don't start next attack
- Add: Pet max level hard cap from db
- Add: Slash resist debuff spell
- New: Spell.EffectGroup field defines which effects don't stack (same group)
- Changed: Some messages to show more info
- Changed: TargetInView check is done only for players
- BugFix : null exception in game siege weapon target handler
- Change : improove hastener to not load the spell all the time
- Add : in comment, spell in siegeweapon until db contain spell for it
- Add : new spellline type siegeWeapon_spells

Posted: 02 Oct 2005, 11:48
by Kuisak Saderak
GG preums

Posted: 02 Oct 2005, 11:52
by Intouch
Jay Jay Deu'z

Posted: 02 Oct 2005, 11:55
by Uzah
Ca a l'air sympa tout ça :)
Merci !

Posted: 02 Oct 2005, 11:59
by DarkShade
GG pour cette maj, le serveur s'approche petit a petit de la perfection

Posted: 02 Oct 2005, 12:10
by Kuisak Saderak
LES PETS !! WOOWOOOOOO

(enfin ya le pet de mon chasseur xP)


:oops: :oops: :oops: :oops: :oops:

Posted: 02 Oct 2005, 12:27
by echeon
C'est seulement ceux du chasseur??
c'est une question alors me frappez pas :p

Posted: 02 Oct 2005, 12:28
by Kuisak Saderak
Ben pour le moment j'ai essayer cabalist et ca marche pas..
Alors je dirais ptetre oui ... :lol:

Posted: 02 Oct 2005, 12:28
by drogmar
merci bien

Posted: 02 Oct 2005, 12:48
by Terena
GéGé, c'est quand que j aurai le droit a mes pets fanatiques de Terena? Charmer les pets c'est pas mon truc.

Posted: 02 Oct 2005, 13:14
by Ellion
bravo a vous ^^ :D

Posted: 02 Oct 2005, 13:36
by Shiva
merci beaucoup et gg au staff

Posted: 02 Oct 2005, 14:20
by samourai
GG

Posted: 02 Oct 2005, 14:33
by carl_lucifer
plus de mal que de bien l'add domage et d'autre truc ne fonctionnes plus du tout et vus que je suis paladin sa me gene énormément pourais-tu remédier a tout sa plz

merci d'avance :twisted:

Posted: 02 Oct 2005, 14:34
by Paradoxe
(Gz Gm) :wink: